
Thanks for going all out on playing! You're definitely at the end of the content now.

#B amazing maze upgrade#
Kind of wished I could upgrade that a ton and then require the bots to 100% explore the maze and all its dead ends to complete the maze. :DĮdit: It might just be an OCD thing, but I REALLY liked the dead end blocks system and was surprisingly entranced by it. It's a really cool game, though, I want to watch this one closely. I thought I'd reach a max bot speed or max maze size etc., but I don't think any do. (Of course, I don't think the game is designed for anyone to get that far right now >:B)ĭ) I kind of thought some of the upgrades would have caps/max out, it was a little surprising to see they don't. At that point reaching the exit becomes a terrible source of income. Moving a tile becomes more lucrative when you have more splits, even more lucrative once you get the "Re-visiting a tile you already moved to" upgrade up, and even yet more lucrative once you encounter the unlimited splitting item. I DO like the different fruits, that's just a small but nice enough touch that you've changed biomes.Ĭ) Bots being smarter and rushing to the exit becomes less and less vital as you go on, eventually to the point of being detrimental. And similarly, I also didn't know when I stopped getting new stuff.ī) More minor, but since they're "Biomes" it might be neat to make them different colors in the future. I couldn't tell if getting a new one meant a new item, a new upgrade unlocked, or a new maze shape entirely. Just some minor things to mention or suggestĪ) An indicator of what you get from obtaining a biome would be neat. I'm on Biome 21 and I don't think I'm going to encounter any more stuff. Very fun, balance is a little odd! I should probably stop. The basic premise is to earn points by solving mazes and spending the the points to improve your maze solving speed/efficiency! Ezpz. TLDR: This is an idle game for solving mazes. I would love some feedback on anything from how you feel about the the game mechanics, upgrades, intuitiveness, balancing, bugs, and what you had for breakfast! I wanted to stop in here and get some feedback about what you think! This is still early phases of development, but I have about ~12 biomes worth of content reasonably well ironed out with much more ideas in the works. Spend points to unlock the next tier of goodies! You spend the points to upgrade your bot to be smarter and to power up your point earning skills! I use the concept of "biomes" as an incremental unlock mechanism to slowly feed newer upgrades and content into the game as you progress. You earn points by solving mazes (manually at first, but automated quickly!). In short, this is an idle game about solving mazes. NOTE: Only Chrome is supported at this time (sorry, working on it). It fixes a bug that prevented long matches in online battles and optimizes various types of matching.I wanted to share a game that I have been working on: A-Mazing Idle! This is the first game that I've developed before, so it still has a lot of rough edges, balancing fixes, and all that - but I'm still very proud of what I have so far! Please have a try! The game offers a multiplayer mode with up to 4 players can play online. They can be changed in the Customize menu. They include Badges, Frames, Views, Motions, and Facials. The game also includes many new original songs.Īfter completing some objectives/missions, the players will be rewarded with various elements that can be used to customize their banner profile appearance. This game is a competition to see who gets the highest score during one song.

When the song gets exciting, blocks will drop, and Power-Ups may appear when you break them with bombs. The bomb placement and explosion sounds change with the songs, and the battle time also changes depending on the song. It features the traditional gameplay of Bomberman mixed with that of a music rhythm game.
